[PBE] Rework de Lee Sin

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1337 Spiderman

Forero OP (V)

08-mar-2014, 12:03

TL;DR: Daño de la Q disminuido, costo de la W duplicado, daño de la E pasa a ser fisico y reducido, daño de la R disminuido a la cuarta parte y ahora con costo de energia

Flurry
This is the core change for Lee Sin’s late game power level. The huge attack speed buff at later levels means Lee Sin can deal a lot of sustained damage in team fights without relying so completely on his ability damage.
• Attack Speed bonus increased to 40/60/80/100% (at levels 1/6/11/16) from 40% at all levels

Sonic Wave
This is actually a small early game power shift (we focused more on Tempest, so see that below). Something important to note – it seems like a huge nerf to Lee Sin’s damage, but it’s really only a 10 damage nerf at level 1 (with the right runes / masteries) because it scales with total AD and not bonus AD. Changing the ratio to total AD means Lee Sin will snowball less when he’s far ahead while also being able to still deal some damage when he’s really behind. At mid game this is actually a damage buff if he’s ranking up Sonic Wave.
• Damage changed to 15/35/55/75/95 (+0.5/0.6/0.7/0.8/0.9 Total AD) from 50/80/110/140/170 (+0.9 Bonus AD)

Resonating Strike
The 8% missing health change doesn’t really work on tanks (which is originally what we designed it for), even if it seems to be built as an HP shredding ability. This change just makes it clear that you should use Sonic Wave / Resonating Strike when you want more damage and makes its use less confusing.
• Damage changed to 15/35/55/75/95 (+0.5/0.6/0.7/0.8/0.9 Total AD) from 50/80/110/140/170 (+0.9 Bonus AD)
• Now deals up to 50% bonus damage (150% total damage) based on the target’s missing Health instead of 8% of the target’s missing Health

Safeguard
We had a big discussion on this topic! I’ll go deeper on this later on but, for now, I’ll just throw out some high level thoughts: ward hopping isn’t something we saw coming in League, but when we did we thought it was really cool and had fun gameplay attached to it. Still, it gives Lee Sin a lot of free mobility (which can be really frustrating, especially because wards are invisible and he can basically set up a “safety net” of wards in the jungle to hop around), and we wanted to reduce a little of that frustration. There’s also the problem with Lee using his defensive movement ability just to get in position for his offensive movement ability (Sonic Wave), and he wasn’t really paying a cost for doing it (unlike Katarina or Jax who have to give up a damaging ability and can only move once). Anyway, we wanted to increase the cost of using Safeguard offensively for more tradeoffs in when Lee can use it.
• Cost increased to 100 from 50
• Refunds 50 energy if cast on an allied champion (including self)

Tempest
With the late game power buff on Flurry, we needed to reduce some damage somewhere, and Tempest’s high utility was where we looked. These numbers might still be too high, but the general idea is that if you level up Tempest while building tanky on Lee Sin, the damage difference won’t be really big. If you build lots of AD on Lee Sin, you’ll definitely see less damage on Tempest (which we made up for in Flurry).
• Damage changed to 25/50/75/10/125 (+0.6 total AD) from 60/95/130/165/200 (+1.0 Bonus AD)
• Now deals physical damage instead of magic


Cripple
This debuff used to update only once every 1 second, so it was a long and very powerful slow. We made it a little more gradual and fixed a bug where it used to not work well with Tenacity (as in it was affecting them a little too much).

Dragon’s Rage
While this is a significant damage nerf on the first part of Dragon’s Rage, we really wanted to separate its use in utility versus damage. If you’re using Dragon’s Rage to kick a high-value target to your team, you should be giving something up like the AoE-damage and crowd control utility. If you decide to kick someone into the enemy team, you’ll get more rewards through the knockup and high damage (it doesn’t have diminishing returns per target hit).In regards of the damage nerf, Dragon Rage’s old high values combined with the Flurry buffs would make him insane in duels, so we had to reduce that power. I can’t stress how much the new Flurry helps Lee Sin’s damage at late game!
• Damage changed to 50/150/250 (+0.75/0.875/1.0 Total AD) from 200/400/600 (+2.0 Bonus AD)
• For each enemies target collide with would make target take 25/75/125 (+0.375/0.4375/0.5 Total AD) extra damage




RIP in peace :'(


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Kimi Blue

Forero OP (V)

08-mar-2014, 12:10

Como cargarse a un campeon nivel: Riot


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Axelitoo13

Asesino de Dragón (+200)

08-mar-2014, 12:27

Y tanto que me costo aprender a usarlo le viene esto u_u

-Edit-
Personalmente creo que está muy OP y le vendria bien,pero no uno muy fuerte como creo ser este..

PD: Nunca faltan los negativos a las personas que se ocupan de aportar...


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Jpotter18

Forero OP (II)

08-mar-2014, 12:28

Por fin, uno menos de que preocuparse.


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Prosaico

Destructor de Barón Nashor (+300)

08-mar-2014, 12:41

Quote:
Originalmente publicado por Jpotter18 Ver post
Por fin, uno menos de que preocuparse.
Robiño, sal de esa cuenta, no es tuya u.u


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CDZoro

Participativo (+50)

08-mar-2014, 12:43

Rip in peace Luisin


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ReyTexas

Asesino de Minions (+100)

08-mar-2014, 12:45

Dale señor el descanso eterno y que brille para el la luz perpetua Q_Q


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Tailsnic

Iniciado

08-mar-2014, 01:03

ME COMPRE EL MUAY THAI Y AHORA ME ESTOY ESPECIALISANDO CON LEE SIN Y PASA 1 DIA Y ME ENTERO DE ESTO D:
:c


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Fenomah

Participante Imparable (+400)

08-mar-2014, 01:46

Lei los cambios en surrender al 20 y dudo demasiado que salgan al live server esto es peor que lo que le hicieron a Irelia, y es raro porque por primera vez riot nerfea un champ que no es spameado en competitivo. Lee Sin es de los champs mas balanceados que hay, tiene su punto fuerte y su punto debil es como decir nerfeen a Nasus. Nasus es fuertisimo en late pero en early es de papel, lo mismo con Lee pero al revez. Dudo pero dudo demasiado que le hagan cambios tan bruscos tal vez unos cambios le vendrian bien pero si nerfean su early tendrian que buffear su late sino seria useless el pobre Luisin


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Kurt Lindemann

Participante Imparable (+400)

08-mar-2014, 03:00

MAMADAS, y pensar que tengo ese champ con 3 skins.
Adios insec.


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